No description
- C 78.1%
- Assembly 17.1%
- C++ 4.4%
- Linker Script 0.2%
- Makefile 0.2%
| .github | ||
| asm | ||
| constants | ||
| data | ||
| docs | ||
| graphics | ||
| include | ||
| libagbsyscall | ||
| sound | ||
| src | ||
| tools | ||
| .gitattributes | ||
| .gitignore | ||
| asmdiff.ps1 | ||
| asmdiff.sh | ||
| audio_rules.mk | ||
| build_tools.sh | ||
| charmap.txt | ||
| graphics_file_rules.mk | ||
| INSTALL.md | ||
| json_data_rules.mk | ||
| ld_script.ld | ||
| ld_script_modern.ld | ||
| make_tools.mk | ||
| Makefile | ||
| map_data_rules.mk | ||
| README.md | ||
| rom.sha1 | ||
| sym_bss.txt | ||
| sym_common.txt | ||
| sym_ewram.txt | ||
Pokémon Emerald Kaizo
This is a decompilation of Pokémon Emerald Kaizo.
It builds the following ROM by default:
- [pokeemeraldkaizo.gba]
sha1: 43d219d8d9d8c9be155ff9acb2763e034824ea0a
Note: Due to how binary hacking tools work, and due to some changes in EK 1.1, this is not a 1-to-1 recreation. However, the game still plays in the exact same way.
To set up the repository, see INSTALL.md.
The default build is Emerald Kaizo 1.1, with a bunch of quality of life features. The game version, quality of life, and bug fixes can all be toggled in include/config.h by commenting or uncommenting the #define directives at the bottom of the file.
Credits
- SinisterHoodedFigure, for creating Emerald Kaizo.
- CyanSixFour, for creating the community quality of life patches.
- CreamElDudJafar, for creating the Emerald Kaizo title screen.
- pret, for the original pokeemerald decompilation of Pokémon Emerald, and their wiki.